Twisting
Twisting
| ||
Information
|
Twisting is a phenomenon appearing in Star Wreck.
Description[edit | edit source]
Twisting is a method of faster than light travel, allowing spaceships to cover vast distances within reasonable timescales by crossing into turbospace and back. In order to do so, a ship requires a twist drive.
P-Fleet General Order One[edit | edit source]
P-Fleet seems to view Twisting technology as a milestone in a civilisation's development, as it strictly forbids interference with pre-Twist civilisations.
Weapons[edit | edit source]
Twisting technology was also weaponised, allowing for the creation of Twist Guns that expose the target to lethal doses of radiation.
History[edit | edit source]
After First Contact between Humanity and the Vulgars, the latter shared their technology with Earth's governments. One such technology was the production and use of antimaterial gas, a substance that powers the cores of Twist drives. While the first human antimaterial power plant was built in 2007, the first human Twist drive was developed only around the year 2075, shortly after humanity had reached Alpha Centauri. This allowed humans to travel farther in space, colonising new worlds and making contact with new races and civilisations. Other major spacefaring civilisations had developed Twisting technology long before humanity.
During her last mission, the famous P-Fleet Captain Christina Dyke got crippled in a Twist core breach.
Alternate timeline[edit | edit source]
In the alternate timeline, P-Fleet attempted to develop Twisting technology much sooner, using impure antimaterial gas. A proposed design was the experimental Hadron drive that, while functional, still required much testing and fine-tuning. In the end it was abandoned in favour of the traditional Twist drive inspired by Vulgar and original timeline designs.
Trivia[edit | edit source]
- Twisting first appears in episode 1, where it was called 'warping', as Star Wreck started out as a fan-film of Star Trek. The nomenclature was later changed as the setting developed an identity of its own.